Readers use the maps in each book to select their quests (which are colour-coded for difficulty). In addition to that, there is also the quest map system, which again harkens back to open world CRPGs such as World of Warcraft. "How about other things that distinguish the series? Can you share your creative 'mission statement' for these books?"Īs I’ve already touched on, I wanted this series to have a ‘videogame’ feel, with more strategic combat and a heavy emphasis on customization. These rewards will typically come in the shape of armour, weapons and trinkets, all of which can be ‘equipped’ onto your hero to boost their attributes and give them new abilities.Įach book has hundreds of unique items and abilities to discover, giving readers a huge amount of choice when it comes to outfitting and customizing their hero. If you are successful in combat, then you get to choose from a selection of rewards (loot drop, yay!). In each book, you engage in multiple strategic battles, using your varied abilities to help counter those of your opponent. The Destiny Quest system takes its main inspiration from modern online RPGs (such as World of Warcraft) and hack-and-slash action games (like the Diablo series). It has the familiarity of a typical gamebook but with the depth of a more involved role-playing adventure. However, in Destiny Quest, the choices you make also extend to the items and abilities that you choose for your hero. Like traditional gamebooks, you play the main protagonist and make decisions for that character throughout the story. "Michael, can you start by telling us a bit about what makes Destiny Quest unique?" the Fabled Lands team bearded Michael Ward in his lair and asked him about the new book (or maybe two books - see below) in this exciting series. And, all unbidden, Paul Gresty included some airship travel in The Serpent King's Domain, so don't miss that when it comes out in a week or so, will ya? Still, not to get sidetracked. Blame Edgar Rice Burroughs and Mike Moorcock for that. But I'm intrigued by the new character profession of aeronaut, having always liked the idea of piloting an airship of my own, as you'll have realized if you found the manta car in Heart of Ice. I don't normally get behind Kickstarters - well, not successful ones anyway. The shifting sands of the southern desert will run red with blood as the robbers and pirate captains of the Dune Sea are dragged into a deadly war – one which could unravel time and change the destiny of all." "A lost race returns from the shrouds of time, armed with the powerful magics of Ragnarok to unleash their bitter vengeance on an unsuspecting world. The latest instalment, The Raiders of Dune Sea, is currently on Kickstarter until February 11. Fans of fantasy gamebooks will certainly have encountered Destiny Quest, Michael J Ward's epic adventure series.
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